|OpenSim rant: No reason to try to code intellectual property support?
||[Jul. 29th, 2008|11:56 am]
Editor's note, added later: As you'll see from the comments, this post is mainly me venting in a frustrated way. I really do understand that this is a technical hurdle that ultimately is only delay/inconvenience, not prevention. I just hope for any virtual world trying to attract creators, that they set up policies that support protection of intellectual property while still allowing for fair use...|
See article: http://secondlife.reuters.com/stories/2008/07/24/opensim-charts-path-away-from-second-life/
There's a lot of good stuff in there, but I must say that as an artist/businessperson, this mortifies me. Good summary quote:
"In OpenSim, by default, no copy protection will exist at all."
( Rant follows...Collapse )
To calm myself from this vision of non-loveliness, I keep trying to refer my mind back to the precepts in the excellent "Better than Free" essay. But many of those precepts don't work in a system where copying is rendered SO trivial (deliberately by OpenSim) that the majority of people who enjoy your work may never even *know* you were the original creator.
I can see how 7Seas Fishing might work in this context, especially given A) our accounts will soon be driven by an external database which we CAN keep control of, and B) you could already get all the fish from other people without paying us anything, but people want the sense of accomplishment from catching them themselves.
But everything else we have built or might want to build, and anything you might want to build that doesn't require external code hooks? Oh well, nevermind. Hope you like people taking advantage of you.
While I admire open source developers, I generally prefer it when they don't set up a scenario that dooms their users to pour their efforts into what is essentially the public domain.